Jun 2, 2017
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Make a Platformer Game in Construct3 (Part 1 of 10: Background)

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Welcome to another Construct 3 tutorial!

This time we will be making a “platformer” style game, similar to the classic Super Mario Bros. games we all know and love. The graphics and animations I used are all pre-made by Scirra so our game’s theme unfortunately does not have a educational lean to it. However, this tutorial will help you learn the basic skills to design a simple game; and you can obtain the visuals for your particular project later. By the way, this is a video tutorial format but if you want the text and image-based tutorial just go to Scirra’s Platformer tutorial.

Difficulty Level: Medium
Time: This episode = 7 minutes, Total game = About 2 hours

What you’ll need: Click here to get all the images and tiles you will need for the tutorial. Also, if you wish, you can play a finished version of the game you will create.

This video tutorial series is broken into about 10 different videos based on topic. This is to make it easier for you to jump to a specific topic if you need a refresher or if you just want to skip something. Each video is about 5-10 minutes long.

Ideas for more educational content: The mechanics of a “platformer” are that the player is moving through an environment, interacting with objects and enemies, collecting other objects, hitting checkpoints, and eventually covering a certain distance to reach a goal. So if these mechanics can easily and meaningfully translate to concepts in a certain subject then a “platformer” might be a good fit for your content area!

For example, a World History game could be a platformer based on the Silk Road. The player could be a Chinese trader in 100 BCE bringing silk, horses, religion, culture, or some other good to Eastern Europe. Enemies in the game could be thieves or natural elements like rain, snow, and wind. Objects to be collected could be food, resources for fixing your caravan, or weapons to protect yourself.

When it comes to thinking of ideas for games there really is no limit. The silliest idea, implemented well, can communicate difficult concepts. Just be mindful of the how the actions and dynamics in the game are used, they are critical in reinforcing the concepts you want the player to learn.

Click on the video below to get started.  Enjoy!

When you are done with Part 1, click here to move onto Part 2: Using a Tileset to create platforms.

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Game Design · Game Development · Tutorials

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